.. _CGameEffectDisease Class: ========================== CGameEffectDisease Class ========================== .. toctree:: :maxdepth: 1 .. note:: See :ref:`CGameEffect\ Methods` for methods that are shared by all game effect classes. Only the additional methods specific to each class are documented here. ---- .. _CGameEffectDisease_Methods: Methods --------------- +-----------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | **Name** | **Description** | +-----------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameEffectDisease\:\:OnAddSpecific` | | +-----------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ ---- .. _CGameEffectDiseaseOnAddSpecific: CGameEffectDisease\:\:OnAddSpecific ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: virtual void CGameEffectDisease::OnAddSpecific(CGameSprite* pSprite); **Parameters** * :ref:`CGameSprite`\* *pSprite* - pointer to game sprite object **Remarks**